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Divinity original sin 2 wiki class skills
Divinity original sin 2 wiki class skills




divinity original sin 2 wiki class skills

Necromancer Normally when I see that a game has Necromantic Magic I am 100% going to play that class. This school pairs extremely well with Aerotheurge. You will also be hurling ice, making people wet and susceptible to lightning, and causing them to slip and fall. That’s not to say that this particular skill set doesn’t have a bite. Most of the healing magics available are in this school, along with most of the magical armor fortification and protective spells, are only going to be available to you if you delve into this school. Hydrosophist is almost a requirement for the game. If you thought that too, you are only partially right. Hydrosophist When most people hear water magic I imagine they think about torrential rains, floods, blades of ice, or protective spells. Oh, and one more thing, it has one of the most powerful source abilities in the game against large creatures, so long as long as you are standing right next to it. It is sometimes worth grabbing a point of huntsman to pick up some disengagement abilities like Tactical Retreat, but other than that unless you are an archer this school is not for you. Most of the abilities revolve around dealing damage with, or causing status ailments with, arrows or quarrels. Let me just clarify that Huntsman is first and foremost a ranged combatant school. That being said, Huntsman has some pretty good abilities even if you aren’t peppering your enemies with arrows. I like my heroes to be firing magic or swinging melee weapons. While Huntsman is a powerful school, I am not particularly fond of archer based classes. Huntsman I am going to be completely honest here.

divinity original sin 2 wiki class skills

The ability to create oil pools and poison clouds which can then be set on fire or detonated in a deadly explosion, is one of the most visually pleasing and effective ways to dispatch your foes. That being said, Geomancer is extremely powerful in combination with the Pyromancer school. In this school you are going to find a considerable amount of oil and poison based abilities, armor fortification powers, and (to be honest) some of the worst Source skills in any school. Geomancer Geomancer, again unsurprisingly, focuses on ground or earth magic. Aerotheurge works extremely well in concert with Hydrosophist, as enemies who have had their magical armor stripped away and are standing in water, or have been given the status effect “wet” are susceptible to being stunned by the deadly bolts of electricity you will be hammering them with. As you advance through the twenty-four spells and abilities in this school, you will find yourself throwing a lot of lightning bolts, manipulating your movement speed, and blinding your enemies. Aerotheurge The Aerotheurge school focuses, unsurprisingly, on air magic.

divinity original sin 2 wiki class skills

Some abilities are individually stronger than others, some work best when combined with other schools, and some require excellent foresight and tactical awareness. Divinity Original Sin 2 Abilities Divinity: Original Sin 2 hosts ten unique ability schools from which to draw forth powerful attacks and devastating magic.






Divinity original sin 2 wiki class skills